Text your friends a link. They tap it. You're all sitting at the same table thirty seconds later — cards dealt, rules handled, nobody digging through a box lid for the instructions.
Native iOS & Android · Open beta now · Public launch September · Free to play and host, always
Three things kill game night. Here's what happens on Diamond Tabletop instead.
"Someone always has to own the game."
Not here. Everybody plays from their own phone, off one link — and nobody has to make an account before they can sit down.
"On my phone it's a zoomed-out browser mess."
Yours is a real app, built for thumbs from the first sketch. Cards you can actually tap, rules that run themselves, undo when you fat-finger it. Nothing to pinch, nothing to squint at.
"Our games die because nobody knows it's their turn."
Your phone taps you on the shoulder. "It's your turn" drops you straight into the hand — so a match can live across a whole busy week instead of dying on Tuesday.
Quick card classics, longer strategy, something loud for a party. All in one app, whatever the table's in the mood for.
Drop it in the group chat. Your friends tap and land right at the table — no store trip, no sign-up form, nobody stuck watching. They can grab the full app later, once they're hooked.
Nobody argues about the rules — the game handles them. Nudges keep slow games alive, and your group, your record, and your rematch button stay right where you left them.
Eight tables, open right now. The card games your family has argued over for decades, plus more we designed for a phone in your hand. New ones land every month.
4 players · ~45 min
Dodge the hearts and the Black Lady; lowest score wins.
2–6 players · ~30 min
Draw, meld sets and runs, and go out first.
2 players · ~30 min
Knock at ten deadwood or less; race to 100.
4 players · ~45 min
Bid, name trump, take the nest, race to 300.
3–6 players · ~40 min
Same bidding, no partners — every player for themselves.
2–4 players · ~35 min
Draft tiles from the pools and fill your target grid.
2–4 players · ~30 min
Collect resources, build an engine, race to 15 points.
2–4 players · ~30 min
Push your luck across eleven columns — bank or bust.
Every game on this list is finished and playable — none of it is a "coming soon." If we don't have the rights to a title, you won't see it on this page. More card classics and party originals are on the way after launch.
The big websites have every game but fight your phone. Party packs are easy to join but need a TV. One-game apps are lovely until you want to play something else. We wanted all of it at once.
| Feels right on a phone | Lots of games | Friends can just join | Your group sticks around | |
|---|---|---|---|---|
| Board Game Arena | ✗ a website in an app icon | ✓✓ | everyone signs up first, and hosting the good stuff costs | ✓ |
| Jackbox | someone needs a TV | whatever's in that pack | ✓ | ✗ game over, history gone |
| One-game apps | ✓ | ✗ just the one | depends | ✓ |
| Diamond Tabletop | ✓✓ a real iOS & Android app, made for thumbs | ✓ 8 today, a new one every month | ✓✓ tap the link, you're in the chair | ✓✓ |
Checked July 2026 — the biggest platform still has no native iOS app, and its Android listing sits at 3.4★ (see for yourself).
Drop it in the group chat and your friends are at the table before anyone's found the rulebook.
Send the link → they tap → everyone's playing. No store trip, no sign-up, nobody left out.
The app is done. The beta opens soon — TestFlight on iOS, the internal track on Android — and everyone gets in when we launch in September. Invites go out in the order people signed up, so get your name down.
They install the app, and that's it — no sign-up, no account. On Android your invite travels with them: they tap the link, get the app, and land at your table without ever seeing a code. On iPhone the code is on the page for them to paste in, and we're building the App Clip that removes that step too. An account is optional, and only for keeping stats, groups, and turn nudges.
Nope. Nothing to bet, no chips, no cash prizes. The diamond in the logo is a table seen from above, with four friends around it.
We're not going to dangle games we don't have the rights to. What you get is the classics everyone already knows, ones we make ourselves, and licensed titles as we can bring them in — and we'll always be clear which is which. One rule doesn't bend: a licensed game only joins if it can stay free to play and host like everything else.
It's the same deal as a shelf at home: a full game in the box, and optional expansions that add depth. They arrive after launch, only for the games we design ourselves (Inlay, Prosper, Tempt Fate, and whatever comes next), for a one-time price. Three things keep it honest. The free game stays a real game you'd happily play for years — not a demo. Whoever hosts buys it, and everyone at that table plays it free. And expansions are a different way to play, never an edge inside the normal game. Nothing you can buy has ever won one of our games, and nothing ever will.
Elsewhere, someone in your group has to be a paying member before you can start the good games — so one person's wallet decides what everybody plays. Not here. Anyone can start anything. Pro just makes it comfier: no ads, private tables, deeper stats.
No. They tap the link and they're playing. An account is optional, and it's for after the fun — keeping your stats and your group together.