Your whole game night, in your pocket.

Text your friends a link. They tap it. You're all sitting at the same table thirty seconds later — cards dealt, rules handled, nobody digging through a box lid for the instructions.

Native iOS & Android · Open beta now · Public launch September · Free to play and host, always

Maya Leo Sam Q 7 K Your turn — play a card A 10 J 4
Free to play — and free to host. Every game, every time. Your friends just tap the link. Install once, no account, nobody left out. Eight tables ready right now, and a new one every month.
Sound familiar?

You shouldn't have to work this hard to play a game.

Three things kill game night. Here's what happens on Diamond Tabletop instead.

The party group

"Someone always has to own the game."

Not here. Everybody plays from their own phone, off one link — and nobody has to make an account before they can sit down.

The board gamer

"On my phone it's a zoomed-out browser mess."

Yours is a real app, built for thumbs from the first sketch. Cards you can actually tap, rules that run themselves, undo when you fat-finger it. Nothing to pinch, nothing to squint at.

The async player

"Our games die because nobody knows it's their turn."

Your phone taps you on the shoulder. "It's your turn" drops you straight into the hand — so a match can live across a whole busy week instead of dying on Tuesday.

How it works

From "we should play something" to actually playing, in under 30 seconds.

1

Pick a game

Quick card classics, longer strategy, something loud for a party. All in one app, whatever the table's in the mood for.

2

Send the link

Drop it in the group chat. Your friends tap and land right at the table — no store trip, no sign-up form, nobody stuck watching. They can grab the full app later, once they're hooked.

3

Play. Then run it back.

Nobody argues about the rules — the game handles them. Nudges keep slow games alive, and your group, your record, and your rematch button stay right where you left them.

In the app today

Classics you already know. Originals you can't play anywhere else.

Eight tables, open right now. The card games your family has argued over for decades, plus more we designed for a phone in your hand. New ones land every month.

❤️

HeartsClassic

4 players · ~45 min
Dodge the hearts and the Black Lady; lowest score wins.

🃏

RummyClassic

2–6 players · ~30 min
Draw, meld sets and runs, and go out first.

🎴

Gin RummyClassic

2 players · ~30 min
Knock at ten deadwood or less; race to 100.

🤝

Kentucky DiscardPartners

4 players · ~45 min
Bid, name trump, take the nest, race to 300.

⚔️

Kentucky DiscardCutthroat

3–6 players · ~40 min
Same bidding, no partners — every player for themselves.

🧩

InlayOriginal

2–4 players · ~35 min
Draft tiles from the pools and fill your target grid.

💎

ProsperOriginal

2–4 players · ~30 min
Collect resources, build an engine, race to 15 points.

🎲

Tempt FateOriginal

2–4 players · ~30 min
Push your luck across eleven columns — bank or bust.

Every game on this list is finished and playable — none of it is a "coming soon." If we don't have the rights to a title, you won't see it on this page. More card classics and party originals are on the way after launch.

How it compares

You've tried the others. You know where they fall apart.

The big websites have every game but fight your phone. Party packs are easy to join but need a TV. One-game apps are lovely until you want to play something else. We wanted all of it at once.

Feels right on a phoneLots of gamesFriends can just joinYour group sticks around
Board Game Arenaa website in an app icon✓✓everyone signs up first, and hosting the good stuff costs
Jackboxsomeone needs a TVwhatever's in that pack✗ game over, history gone
One-game apps✗ just the onedepends
Diamond Tabletop✓✓ a real iOS & Android app, made for thumbs8 today, a new one every month✓✓ tap the link, you're in the chair✓✓

Checked July 2026 — the biggest platform still has no native iOS app, and its Android listing sits at 3.4★ (see for yourself).

Pricing

Free to play. Free to host. Pay only if you want the extras.

Free

$0
forever
  • Play, join, and host every game we've got
  • Bring as many friends as you want
  • Turn nudges, your stats, your rating
  • A light ad between games — never in the middle of your turn
Save me a seat
The anti-paywall promise

Diamond Pro

$4.99
per month · $39.99/yr
  • Everything in Free, and no ads at all Not one. Play enough and this pays for itself in interruptions you never sat through.
  • Private tables and a clubhouse that's yours Invite-only games, plus a standing room for your group with its own link, roster, chat, and leaderboard. Your friends get in free — one subscription covers the whole crew.
  • Deep stats and your own tournaments Who beats who, how your rating's moved, every head-to-head record — plus brackets and leagues so your group can settle it properly.
  • Better public matches We look a little longer for someone at your level before widening the net. Closer games for you, never a worse one for anyone else.
  • The Pro frame — and everyone at the table sees it A frame that sits around your name in every game you play, reserved for Pro members and worn by nobody else. Your group notices it the second they sit down: that's the person who runs game night. Understated, unmistakable, and yours for as long as you're Pro.
  • You set the table when you host Host a night and everyone plays on your table theme for the session — they can tap to try it, and it goes back to theirs when the night ends.
Get Pro at launch

Founders

$99
once — Diamond Pro for life · capped at 500, released in waves of 50
  • Diamond Pro for life — never pay again About two and a half years of Pro at the annual price, and then it simply never ends.
  • A founder badge and a table skin nobody else can get
  • Tell us what to build next — we'll actually listen
  • $96 of every $99 buys new players Not a slogan — a line item. It goes wherever players come cheapest, which so far means paying tabletop creators to run a real game night with their own group and post what actually happened: about thirty tables' worth of players per seat. $3.17 goes to Stripe; we won't pretend otherwise. Your money sits in reserve for your first 60 days, because you have a no-questions refund and we're not going to spend money we might owe you. If nothing is working it stays in the bank rather than getting burned. When it does go out, we email you what it bought — one note, not a newsletter. It never pays us, never pays for servers, and never pays for a wall around games.
Grab a founder seat
Here's the one we won't break: nobody in your group ever gets blocked because they didn't pay. Every game is free to play, free to join, and free to host — no locked titles, no "members only" to start a table. If a publisher wants us to charge your friends at the door, we pass on the game. You pay to make it nicer, never to get in (and yes, it's in writing).
Paid expansions for our own games come after launch, and they follow the same rule: the free version stays a whole game forever, and whoever hosts unlocks the expansion for everyone at the table. Your friends never get asked for money to sit down.
The whole idea

One link. Everybody's playing.

Drop it in the group chat and your friends are at the table before anyone's found the rulebook.

Maya Leo You're in You're in Group chat Game night? Join my table one tap · no sign-up Hearts · 4 players 7 K Q Maya Leo Sam Your turn A 10 J 4

Send the link → they tap → everyone's playing. No store trip, no sign-up, nobody left out.

Straight answers

FAQ

When can I actually play?

The app is done. The beta opens soon — TestFlight on iOS, the internal track on Android — and everyone gets in when we launch in September. Invites go out in the order people signed up, so get your name down.

Does my friend have to install something to join my game?

They install the app, and that's it — no sign-up, no account. On Android your invite travels with them: they tap the link, get the app, and land at your table without ever seeing a code. On iPhone the code is on the page for them to paste in, and we're building the App Clip that removes that step too. An account is optional, and only for keeping stats, groups, and turn nudges.

Is this gambling? The name has "Diamond" in it…

Nope. Nothing to bet, no chips, no cash prizes. The diamond in the logo is a table seen from above, with four friends around it.

Will you have Catan / Ticket to Ride / Wingspan?

We're not going to dangle games we don't have the rights to. What you get is the classics everyone already knows, ones we make ourselves, and licensed titles as we can bring them in — and we'll always be clear which is which. One rule doesn't bend: a licensed game only joins if it can stay free to play and host like everything else.

Paid expansions — isn't that just a paywall?

It's the same deal as a shelf at home: a full game in the box, and optional expansions that add depth. They arrive after launch, only for the games we design ourselves (Inlay, Prosper, Tempt Fate, and whatever comes next), for a one-time price. Three things keep it honest. The free game stays a real game you'd happily play for years — not a demo. Whoever hosts buys it, and everyone at that table plays it free. And expansions are a different way to play, never an edge inside the normal game. Nothing you can buy has ever won one of our games, and nothing ever will.

What's the big deal about "free to host"?

Elsewhere, someone in your group has to be a paying member before you can start the good games — so one person's wallet decides what everybody plays. Not here. Anyone can start anything. Pro just makes it comfier: no ads, private tables, deeper stats.

Do my friends need accounts?

No. They tap the link and they're playing. An account is optional, and it's for after the fun — keeping your stats and your group together.